Originally appeared onĀ LA TimesĀ |Ā written by Ryan Faughnder
The rapid rise of generative artificial intelligence technologies has Hollywood scribes freaked out thatĀ automationĀ is coming for the writers room.
And for good reason.
While large language models such as ChatGPT lack anything approaching J.A.R.V.I.S.-level sophistication, itās not hard to imagine such applications spitting out story outlines and generic dialogue for humans to punch up.
The AI nightmare scenario has loomed over the ongoing writersā strike, producing some of the cleverest picket signs (āWrote ChatGPT thisā). Thereās some concern among scribes that the technologies are just impressive enough to fool executives into thinking theyāreĀ more powerful than they actually are.
The Writers Guild of America said it proposed regulations of AI usage in work covered by its contract with the studios: for example, that AI canāt be used as source material. The studios instead offered annual meetings to discuss technological advancements, according to the WGA. The studio alliance has argued that writers are already protected by language in their existing contracts.
The potential for AI in creative industries goes far beyond the written word, though, extending to voice dubbing, language translation and storyboarding. The innovations present issues for both studios and creatives.
Walt Disney Co. Chief Executive Bob Iger last week told analysts that the innovations represent āsome pretty interesting opportunities for us,ā while predicting that it would be āhighly disruptiveā and ācould be difficult to manage, particularly from an IP management perspective.ā
To better understand the broader issues of AI and its uses in Hollywood, I spoke to Dan Neely, a Chicago-based entrepreneur in the space who works with major studios.
His paper three years ago on the power of generative AI formed the basis for the startup Vermillio, which helps copyright holders get paid from authenticated AI images derived from their IP. The company recently worked with Sony Pictures for an AI-based marketing initiative for āSpider-Man: Across the Spider-Verse,ā allowing users to create their own Spider-Man avatars from selfies.
This conversation is edited for length and clarity.
Weāre seeing exponential growth in the number of images and words being generated from AI, and all that material is based on something that already exists. Why do copyright holders need a third party to track the uses of their IP that are being created through artificial intelligence?
In the past, it was relatively straightforward. It was a piece of music that you and I could tell if it was from a certain person or not. It was a scene from āMinions,ā and we can say, āItās absolutely a Minion.ā Itās easy for us to determine. But in the generative space, thatās just not how this technology works. The machine is now taking 1s and 0s ā which you and I donāt read ā as training facts. And when it uses those things, we need a way to determine the lineage.
So the basic question here is:Ā Who owns those 1s and 0s that are being fed into the machine to create derivative works?
There is no federal law that protects data. There are state laws in New York. But copyright law doesnāt protect facts, and these 1s and 0s are considered to be facts. And so this is a very weird, murky moment, and thatās why you see people suing each other.
Consumers are going to care about it coming from the authentic place. Theyāre going to care that when they used Spider-Man, they knew it came from Sony. They know, as a fan of that thing, that itās going be an authentic version. And thatās why we need authenticated AI.
In other words, as a fan, you donāt want the digital equivalent of a guy in a knock-off Spider-Man suit walking down Hollywood and Highland.Ā This conversation reminds me of the copyright problems that came up in the early days of hip-hop and sampling, when there wasnāt much of a structure for licensing any of that stuff. Are there parallels here?
Absolutely. If you think about what happened with sampling, people have done that for a while. Itās the first time it can be done en masse, though. Itās the sheer volume of what can be created in this context. Itās a scary proposition, but itās a massive opportunity for anyone that holds intellectual property. You just have to kind of turn your head a little bit to say, āItās going to be a different way in which we monetize our assets.ā
So if someone wants to write an outline of a horror novel that is basically using all the collected works of Stephen King to spit something out,Ā King and his publisher should be compensated for that.
Thatās right.
Our belief is that most creators ā and we can talk specifically about writers ā are going to want their own engines. I think about the writers room, for example. The writers room is limited in that there are a certain number of writers that can be in there, but if I can turn that into an unlimited writers room to give me inspiration, move me in a different direction and test something out, that is actually pretty interesting.
And itās also not new. If you think about painting, right? Da Vinci had plenty of assistants that worked with him on his stuff. Now itās a machine thatās assisting in the process, but it can explore things and give me inspiration from different angles. And as long as itās done in an authenticated way, that should be OK.
This is the part where people start to get worried about automation taking peopleās jobs. And thatās a big part of the AI conversation right now. But your viewĀ seems to be that creatives need not worry so much. Why is that?
The first reason is that human genius is always going to be human genius. When you read something and I read something, our emotional reactions to those things are going to be different because of your experience versus mine. Thatās really hard to teach a machine. Emotion is really complex. I donāt think thatās ever going to happen.
The second thing is, if you think about it in terms of assistants, I might need a way to explore something. Say, Iām having writerās block and I have this moment where I canāt really figure out where to take this character. But if I can interact with a machine that is very good at giving me 3,000 options, those are great things for me personally as I think about a creative process.
If AI becomes widely adopted, one of the emergent skills is going to be the ability to feed the right prompt into the machine to get the best results. So, for example, my character is stuck at a fork in the story. I can ask the machine to give me five options of where I can take it.
I donāt think thatās any different from the way it happens today when you have input from other people. But you may get a different thing that youāve never thought of, or the people you usually check in with might give you something different.
What we are seeing in the visual art space, we can talk about those people that have started creating generative versions of their artwork. The value of their artwork ā the originals that they drew themselves, painted themselves ā is going up exponentially. And the reason for that is because, again, human touch is going to get more and more valuable.
So when I think about whatās going on with the fear in Hollywood, I actually think those who are at the top of that game are going to be more and more valuable.
Right. The flip side of that is that maybe there are people who might be threatened if theyāre not at that level. Youāve got the Greta Gerwigs of the world, where you know thereās no replacing them with a robot, but there are some steps that could be automated.
There are things that are going to get automated, but I donāt think itās any different from things that have been automated when we think about CGI or virtual production.
So you see it as another tool.
Thatās right.
Right now, weāre kind of in an unregulated universe where theyāre trying to figure this stuff out, but the technology is already being used. So is the answer just that studios and rightsholders are just going to have to sue the hell out of everyone for a while?
I think some people are going to take that stance, but it gets really hard. If someoneās made something that looks like Yoda, itās easy to say, āThatās our IP.ā But when you have no idea that thatās where those 1s and 0s came from, thatās really complex.
When you look at everything that happened with the art community when the generative engines first came out, they were up in arms. Some companies sued around that topic. The same thing is going to happen in writing. But letās all get around the table and say, āHey, we know itās authenticated and we know everyone can get paid in the right way.ā It shouldnāt be an issue.
How else do you see this technology being used?
Youāll see more and more pitches that involve this stuff. If youāve got a great script and you want to bring it to life as youāre pitching it, these are great tools to be able to do that stuff.
So itās like using AI to do storyboarding, previz and that kind of stuff, right? Or you get to hear something in Samuel L. Jacksonās voice if youāre writing a script with a certain actor in mind. You could do something like that in a pitch meeting.
Yeah. Talent is going to get to a place where theyāre also going to want their own engines, because there isnāt enough time in the world to do all the things that come at them. When they do a brand commercial, for example, they donāt necessarily have to show up to do all of it.
So Morgan Freeman could do voiceover for every commercial in perpetuity.
Yes, every car commercial is now Morgan Freeman!