AI Shocktember: Agents, Lawyers Reveal New Fight as Ground Suddenly Shifts
Ashley Cullins interviewed Dan Neely, CEO of Vermillio when writing about what agents, lawyers and top dealmakers in entertainment are […]
Ashley Cullins interviewed Dan Neely, CEO of Vermillio when writing about what agents, lawyers and top dealmakers in entertainment are […]
Detecting Name Image Likeness (NIL) infringements and handling Digital Millennium Copyright Act (DMCA) takedown requests have traditionally been manual tasks
Vermillio was highlighted in a Variety article, where it also contributed data insights, about the exponential misuse of celebrity NIL
An interview by Lucas Shaw of Bloomberg with Dan Neely and three other experts that highlights the transformative impact of AI on Hollywood.
Dan Neely was interviewed as part of the Wall Street Journal’s article discussing the dispute between the star and Sam
Dan Neely wrote a thought-provoking article on OpenAI’s latest Sora platform, emphasizing the critical role of AI rights and how it will help shape Hollywood’s future.
WME said the partnership would help its clients get fake images of themselves removed or receive compensation for use of their likenesses.
WME Is The First Talent Agency to Deploy a Protective and Proactive Solution for Empowering Creators by Securely Licensing Their Data and Ensuring Long Term Value of Their Intellectual Property
Written by Kristin Robinson and originally published on Billboard.com The Orb and David Gilmour have released a new project that lets fans
To better understand the broader issues of AI and its uses in Hollywood, Ryan Faughnder from the LA Times spoke to Dan Neely, a Chicago-based entrepreneur in the space who works with major studios.
Read the interview.
As Web3 and emerging technologies such as AI continue to expand creative possibilities, questions over how to protect creative rights and arts arise.
Today’s popular AI-driven image-generating apps can already costume a user’s selfie in fantasy-world garb. But some in the field are working on using similar tech to mimic brand-name characters and worlds from popular movies and video games.